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Massud Sarahi

3D Environment Modeling

Here are a couple of examples of sets I've created on various productions.

Sets require a different approach when it comes to modeling, from optimized asset creation and getting a scale that works with the world and art direction/direction of the show/project.

Remy & Boo - Main Home

Was responsible for modeling several sets on this show, below are a few examples.

Remy & Boo - Additional Sets

Also modeled the fisherman's block along with a playground and lighthouse.

Top Wing HQ Season 2

Was responsible for modeling this set and all the foliage for this show as well.

Top Wing HQ Season 1

Was responsible for modeling this set and all the foliage for this show as well.

Top Wing - Underwater Sets

There were quite a bit of elements created for the underwater aspect of this show, although it was fun modeling a lot of these assets.

Top Wing - Tree Goat Town + Misc

This set was fun to work on as the concept was quite appealing.

Top Wing - Caves

Was responsible for modeling a lot of cave sets and run kits on this show as well.

Top Wing - Runkits

Was responsible for modeling a lot of run kits and making them link seamlessly with foliage.

Top Wing - Shirley's Treehouse 

Was responsible for modeling this set, a hero version of one of the trees.

Ranger Rob - Dessert Set

A set with all kinds of assets that needed to work together. A monorail station, foliage, sand and a little oasis in the middle.

Ranger Rob - Jungle Set

Another set with a different atmosphere which also consists of a monorail station.

Daniel SpellBound - Volcano Pond

This was a volcano set created for Daniel Spellbound, had to model sculpt each individual rock.

Daniel SpellBound - Skeleton Setup/Set Dressing

Modeled the skeleton, created different variant states which were then published as their own variants within the USD pipeline

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