Massud Sarahi
3D Environment Modeling
Here are a couple of examples of sets I've created on various productions.
Sets require a different approach when it comes to modeling, from optimized asset creation and getting a scale that works with the world and art direction/direction of the show/project.
Remy & Boo - Main Home
Was responsible for modeling several sets on this show, below are a few examples.
Remy & Boo - Additional Sets
Also modeled the fisherman's block along with a playground and lighthouse.
Top Wing HQ Season 2
Was responsible for modeling this set and all the foliage for this show as well.
Top Wing HQ Season 1
Was responsible for modeling this set and all the foliage for this show as well.
Top Wing - Underwater Sets
There were quite a bit of elements created for the underwater aspect of this show, although it was fun modeling a lot of these assets.
Top Wing - Tree Goat Town + Misc
This set was fun to work on as the concept was quite appealing.
Top Wing - Caves
Was responsible for modeling a lot of cave sets and run kits on this show as well.
Top Wing - Runkits
Was responsible for modeling a lot of run kits and making them link seamlessly with foliage.
Top Wing - Shirley's Treehouse
Was responsible for modeling this set, a hero version of one of the trees.
Ranger Rob - Dessert Set
A set with all kinds of assets that needed to work together. A monorail station, foliage, sand and a little oasis in the middle.
Ranger Rob - Jungle Set
Another set with a different atmosphere which also consists of a monorail station.
Daniel SpellBound - Volcano Pond
This was a volcano set created for Daniel Spellbound, had to model sculpt each individual rock.
Daniel SpellBound - Skeleton Setup/Set Dressing
Modeled the skeleton, created different variant states which were then published as their own variants within the USD pipeline